Gary Blohm, director of the Army Geospatial Center, said 3D is important to troop training and to operational planning because it “helps us navigate, especially when we get to urban environments.”
By Theresa HitchensThe Army may need to delay the rollout of the new technology, scale it down, or both.
By Theresa HitchensBut building a global 3D terrain database will require wrangling huge amounts of data, Maj. Gen. Maria Gervais told us.
By Sydney J. Freedberg Jr.After decades using the same clunky simulators, the Army is about to buy new sims drawing on the latest innovations in online gaming.
By Sydney J. Freedberg Jr.There is real uncertainty whether such things as robotic tanks and high-speed scout helicopters are possible on the Army’s timeline. But if there’s one area where a high-speed approach can work, it’s training simulations, where the Army can piggyback on the rapid development in commercial gaming.
By Sydney J. Freedberg Jr.“It’s very encouraging,” McCarthy said. “It gives you high confidence in some of these investments we’re going to make….We’ve got these decisions coming up here by the middle of the summer for the POM 20” — the five-year budget plan (Program Objective Memorandum) for 2020-25.
By Sydney J. Freedberg Jr.What should the device show the soldier? “Where am I? Where are my buddies? And where is the enemy?” said Gen. Townsend. “Then other stuff could be optional.”
By Sydney J. Freedberg Jr.The first phase of the Synthetic Training Environment initiative replaces existing simulators for vehicles. The second phase aims to create — in just two years — something the Army’s never had before: an “immersive” virtual training environment for troops on foot.
By Sydney J. Freedberg Jr.